VOLO · FLIGHT SIMULATOR

Flight manual

Browser flight simulator · Cessna 172 with a glass cockpit inspired by the G1000

A project by Massimiliano Petra · massimiliano.petra@gmail.com

Open the simulator Versione italiana Physics of flight: the theory (in Italian) ↗

1. Getting started

When the simulator opens you see the flight briefing. Here you choose:

  • Language: Italiano or English. The game remembers your choice.
  • World: Piedmont (real: mountains, lakes, towns, roads and 32 real airports in north-west Italy) or Valle Azzurra (invented, small, great for learning).
  • Aircraft: Cessna 172 (with G1000 and autopilot) or the Ikarus C42 microlight (see The Ikarus C42 microlight). Changing aircraft reloads the page.
  • Departure airport and runway: the suggested runway is the one most into the wind.
  • Start: on the runway, ready for take-off, or from the parking area, on the apron: you taxi to the runway (see Take-off step by step).
  • Destination: the simulator prepares the flight plan by itself.
  • Time of day: day, sunset or night.
  • Mission: free flight or a challenge with stars: against the clock, tour or precision landing (see Missions and logbook).
  • Fuel: from full tanks (about 6 hours with the Cessna, 5 with the C42) to almost empty (about a quarter of an hour).

Then press Take off (Enter) to start at the runway threshold, or Practise landing to start on final approach to the arrival runway of your destination, about 2.7 NM out. The Logbook button shows your flights and records.

The simulator is designed for a PC with a keyboard. Mouse and gamepads work too.
Flight briefing window with language, world, airport, runway, destination, mission and fuel selectors
The briefing with the against the clock mission from Turin-Caselle to Cuneo-Levaldigi.

2. Controls

Keyboard

KeyWhat it does
W / S (or arrows ↑ ↓)Stick forward (nose down) / back (nose up)
A / D (or arrows ← →)Roll left / right (ailerons)
KCentre the stick
Q / ERudder left / right; on the ground it steers the nose wheel
+ / −Throttle up / down (hold)
1 … 9, 0Throttle at 10 … 90%, 0 = 100%
F / GFlaps down / up (Cessna 0°, 10°, 20°, 30°; C42 0°, 15°, 40°)
Shift+FRefuel, stopped at an airport with fuel (see Fuel)
Z / XTrim nose up / nose down
B or SpaceBrakes (hold)
CChange view: outside, cockpit, tower
Right mouse buttonHold and drag: in the cockpit you look around, outside you orbit the aircraft. Release it and the view stays where you left it
Mouse wheelZoom (in the cockpit and in the outside view). Press the wheel to return to the standard view (straight ahead, no zoom)
NNext destination
J · T · I · YTabs of the right column: map, radio, flight plan, mission. Press the same key again to hide the column
M / OMap scale / north up or heading up
TRadio: opens the menu of sentences to say to the tower (then 1…4)
URadio COM1: tune the next nearest station
Shift+TTransponder: type the 4-digit code (see Radio communications)
VNAV1: tune the next VOR or ILS station in range (nearest first)
LNAV1: tune the ILS of the arrival runway
, / .VOR course CRS −1° / +1° (with Shift ±10°)
Shift+AAutopilot: engage / disconnect (see Autopilot)
Shift+N · L · CAutopilot: NAV mode · APR mode (ILS approach) · CDI source (GPS or NAV1)
HOpen / close the controls window (the flight is paused meanwhile)
P / RPause / restart (the mission too, from the beginning). The flight goes on even if you switch to another tab or minimise the window, like a real flight: to stop it, pause
EscClose the open window; otherwise back to the briefing, to change airport, destination, mission, time or fuel (also from the button in the pause screen)
The game never uses the Ctrl key: Ctrl+W would close the browser tab in the middle of a dive.

How the keyboard moves the stick

While you hold W or S the stick moves little by little. When you release the key it normally stays where you left it, like a pilot holding it still. You can see its position in the small square with the cross-hair in the bottom panel, left of the throttle: the dot low down means the stick is pulled back.

The CONTROLS window (H or the button at the top left) has two settings, which the game remembers:

Mouse and gamepad

Mouse: drag on the screen as if it were a control stick; dragging starts from the current stick position.

GamepadControl
Left stickControl stick (roll and pitch)
Third axisRudder
Right / left trigger (or fourth axis)Throttle up / down
Right / left bumperFlaps down / up
A (first button)Brakes
YChange view
StartStart / pause

3. The screen

Game screen on the Turin-Caselle runway with the buttons at the top left, the timed mission at the top centre, the tabbed column with the map, the PFD and the engine panel
On runway 36 at Turin-Caselle, with the Caselle ILS tuned and the timed mission to Cuneo just started.

When the RADIO tab is not open, the last transmission shows for a few seconds below the tabs, and in orange the prompt about what to say to the tower; the RADIO tab flashes when the tower is waiting for your call. Pressing T opens the radio by itself and, once the conversation is over, the previous tab comes back.

At the top centre you see messages (take-off, landing, radio…) and flashing warnings (stall, pull up…).

4. The PFD (Primary Flight Display)

PFD on final approach with the ILS tuned: airspeed tape, horizon, altitude, vertical speed, localizer needle and glide slope diamond
On final for runway 27 at Valle Azzurra with the ILS tuned.

Artificial horizon (centre)

The orange aircraft symbol stays still while the sky and the ground move. The horizontal lines are the pitch degrees (10°, 20°…). The arc with ticks at the top is the bank scale (10°, 20°, 30°, 45°, 60°). The small orange bar under the triangle is the slip/skid indicator: if it moves sideways the turn is not coordinated; correct with rudder on the side it moved to.

Airspeed tape (left)

Shows indicated airspeed (IAS) in knots. The coloured bands:

Below it is GS, the ground speed, which changes with the wind.

Altitude tape and vertical speed (right)

Altitude in feet above sea level. When the terrain is close it appears in brown, with an orange line. The vertical speed scale on the right shows how fast you climb or descend, in thousands of ft/min.

RA, the radio altimeter (below the altitude)

The large altitude number is your altitude above sea level: it does not tell you how close you are to the ground, because below you there may be the plain at 250 m or a mountain at 2000 m. RA (radio altimeter) is your height above the ground right below you, in feet. In real aircraft it is measured by an antenna under the fuselage that sends a radio signal downwards and measures how long it takes to come back.

It is useful above all when landing, to know when to flare (RA below 20–30 ft), and in the mountains. The real Cessna 172 with G1000 has no radio altimeter, which is found on airliners and helicopters: in the simulator it is an extra help.

Compass (bottom)

The heading is in the middle. The small magenta triangle points to the next point of the flight plan. The magenta bar starting from the centre is the turn rate trend: it shows where the heading will be in 6 seconds. The two white ticks mark a standard-rate turn (3°/s).

NAV1 radio navigation (green)

When the NAV1 radio is tuned you see:

PFD with the VAZ VOR tuned: NAV1 box and course deviation scale with the TO triangle
The same PFD with a VOR: there is no glide slope scale.

5. Engine, turn coordinator, trim, fuel

  • RPM: engine revolutions (2100–2700 in flight).
  • FLAP: flap position in degrees.
  • TRIM: trim position (+ = nose up, − = nose down).
  • G: the load you feel: 1.0 in level flight, more in turns and pull-ups.

Turn coordinator

The little aircraft banks according to how fast the heading changes. When its wing touches the L or R mark you are flying a standard-rate turn: 3° per second, a full circle in 2 minutes. At 90–100 kt that needs about 15° of bank.

The ball in the tube shows coordination. If it slides to one side, “step on the ball”: a little rudder (Q or E) on the same side.

Trim

The trim takes the effort off the stick. The blue pointer goes down (UP, nose up) or up (DN, nose down); the green band is the take-off setting.

Fuel

Shows the US gallons left (1 gallon = 3.8 litres), the consumption in gal/h and the endurance at the current consumption. Fuel flow depends on rpm: the Cessna burns about 1.5 gal/h at idle, 8.5 at 2400 rpm and 11.5 at maximum; a little less at altitude. The number turns yellow below 20% of the tank and red below 10%. The C42 counts in litres.

Refuelling. The tank does not fill up by itself when you land: the flight continues with what you have left. To fill up, stop at an airport, off the runway (at the parking area or on the apron), with the throttle at idle (in real life with the engine off), and press REFUEL (it appears among the buttons) or Shift+F. The fuel goes up a few times faster than in real life; press again to stop before the tank is full. Not every airport has a fuel station: there is one where OpenStreetMap marks it, where there is a tower or an information service, or an asphalt runway of at least 800 m; there is none at grass airstrips, short altiports and military airports. The flight plan (FUEL line) tells you how much fuel you need to get there, plus 30 minutes of reserve, and whether you can refuel at the destination.

Engine panel with RPM, flaps, trim, g-load, turn coordinator, trim indicator, fuel, stick, throttle and buttons
The bottom panel. The buttons also work with the mouse or on a phone.

6. Map and NAV1 radio

MAP tab: moving map over Turin with roads, airports, VORs and the magenta route
The MAP tab (J): the aircraft is the orange arrow in the middle.
  • Click on the map (or O): north up or heading up.
  • Mouse wheel on the map, the SCALE menu or M: from 0.5 to 100 NM or the whole region.
  • Magenta line: the flight plan route; the solid part goes from the aircraft to the next point.
  • Blue hexagons: VOR stations; those with a square around them also have DME, which measures distance.
  • Blue diamonds: the other aircraft, with the altitude difference in hundreds of feet.
  • Green dashed line: the CRS course of the tuned VOR. The green fan in front of a runway is the beam of the tuned ILS localizer.

Below the map:

  • DEST: the destination (also N);
  • DIST and BRG: distance and bearing of the next point;
  • WIND: where it blows from, and how many knots;
  • NAV1: menu to choose the station;
  • CRS and DME: the selected course and the distance from the station.

7. Flight plan

The simulator plans the flight to the destination by itself:

DEPtake-off, then climb at 74 kt
CLBclimb to cruising altitude
CRZcruise at 100 kt on the course shown
DESdescent at 500 ft/min
F27…final approach point, 5 NM before the runway
LDGlanding at 65 kt with flaps 30°

The route (magenta line on the map) is the one a pilot would fly: after take-off you climb straight ahead to 1.5 NM past the runway before turning (point D36); on arrival you join the final at 30° at most (I27) or, when arriving from the runway side, with a downwind and a base leg (W27, B27). On local flights (destination = departure) you fly the circuit: climb past the runway, crosswind, downwind, base and a short 1.5 NM final. On the map the turns are drawn as arcs and the route switches to the next point a little early, as in a fly-by turn.

The cruising altitude follows the visual flight rule: 1000 ft above the highest terrain along the route; eastbound (courses 000–179°) at odd thousands + 500 ft, westbound at even thousands + 500 ft.

Below are the details of the arrival runway: length, surface, field elevation, pattern altitude and the wind relative to the runway. When available you also see the ILS frequency (tune it with L) and the VOR nearest to the destination. The last line changes during the flight and tells you what to do now.

PLAN tab from Turin-Caselle to Cuneo-Levaldigi with phases, arrival runway, ILS and VOR
The PLAN tab (I): from Turin-Caselle (LIMF) to Cuneo-Levaldigi (LIMZ).

8. The G1000 cockpit

Cockpit view: windscreen, G1000 PFD and MFD screens, control yokes and standby instruments
In the cockpit (C), on final with the ILS. The mouse wheel zooms.

In the cockpit you can look around: hold the right mouse button and drag (for example to see the runway beside you in the traffic circuit). Release it and your gaze stays there: to look forward again press the mouse wheel (which also resets the zoom). In the outside view the same button orbits the camera around the aircraft.

The third view, tower, watches the aircraft from the nearest control tower and follows it with the zoom: perfect for replaying a landing.

9. Take-off step by step

  1. Flaps 10°: press F once.
  2. Throttle 100%: 0 (or hold +).
  3. Stay on the centre line with small touches of rudder, Q / E.
  4. At 55 knots pull gently (S) until the nose is about 8–10° up: the aircraft lifts off by itself. The ground roll is about 240 m.
  5. Hold about 74 knots (best rate of climb, about 570 ft/min). If the speed drops, lower the nose a little.
  6. Above 500 ft retract the flaps (G) and use the trim (Z/X) so you do not have to hold the stick.
  7. Follow the magenta triangle on the compass towards the destination.

Starting from the parking area: taxiing

If you choose Start: from the parking area in the briefing, you are stopped on the apron with the engine idling. In the Piedmont world, at 18 Italian airports (Caselle, Malpensa, Linate, Cuneo, Aosta, Bresso, Genoa…), aprons and taxiways are the real ones, taken from OpenStreetMap with their names (A, B, L, G…); at the other airports there is a simple apron next to the main runway. On the ground there are yellow lines: the lead-in line, the taxiway centre line and the holding point (two solid and two dashed lines) before the runway. Follow the yellow line on the ground; on the map (0.5 NM scale) the same route is drawn in magenta.

The Cessna on the apron at Turin-Caselle, with the real taxiways and their yellow lines leading to the runway
On the apron at Turin-Caselle: the real taxiways, with the yellow centre line.

Where the taxiways are real (Piedmont world, 18 airports): Milan-Malpensa (LIMC), Milan-Linate (LIML), Turin-Caselle (LIMF), Genoa (LIMJ), Cameri (LIMN), Turin-Aeritalia (LIMA), Aosta (LIMW), Biella-Cerrione (LILE), Milan-Bresso (LIMB), Cuneo-Levaldigi (LIMZ), Varese-Venegono (LILN), Vergiate (LILG), Albenga (LIMG), Voghera-Rivanazzano (LILH), Vercelli (LILI), Alessandria (LILA), Alzate Brianza (LILB), Casale Monferrato (LILM).

The five large airports — Turin-Caselle, Milan-Malpensa, Milan-Linate, Genoa and Cuneo-Levaldigi — are drawn like the real ones, with the outline of every building taken from OpenStreetMap: the terminal with its glass façade (aqua-green at Caselle, blue at Malpensa, green at Linate), the hangars with their doors facing the apron, cargo buildings, multi-storey car parks, the control tower (the tower view, key C, starts right there), rotating radars, red-and-white floodlight masts, jet bridges, stands with their number painted on the ground, parked airliners with ground vehicles, car parks full of cars and the fence with barbed wire. At night the glass façades are lit and the floodlight masts light up the apron.

On the roof of the terminals there is the name of the airport in large blue letters, facing the runway and the road (lit at night). At Caselle the glass façade facing the runway is not straight: above the ground floor it leans outwards, like the real one.

Turin-Caselle from above
Torino-Caselle · terminal, apron and car parks
Milan-Malpensa, Terminal 1
Milan-Malpensa · Terminal 1 with its satellites
Milan-Linate
Milan-Linate · the green glass façade and the hangars
Genoa
Genoa · the terminal and the jet bridges
Cuneo-Levaldigi
Cuneo-Levaldigi · the apron with numbered stands
The Caselle glass façade on the airside
Caselle, airside · the outward-leaning glass façade and the sign
Caselle at night
Caselle at night · lit glass façade and sign

Taxiway signs

At the airports with real taxiways, at the junctions there are signs like the real ones, usually on the left of the taxiway:

At night the signs are lit.

Sign at Malpensa: location DA, taxiway P straight ahead, taxiway W to the right
At Malpensa: you are on taxiway DA; P goes straight on, W turns right.

At Casale Monferrato, and on runway 10/28 at Turin-Aeritalia, the taxiways drawn in OpenStreetMap do not reach the runway: if you start “from the parking area” you start directly on the runway.

Where there is the simple apron (14 airports): Novi Ligure (LIMR) and Moncucco-Vische (LIVV), which have no taxiways in OpenStreetMap; the Swiss airports (Lugano-Agno, Locarno, Sion, Bex, Saanen, Ambri, Raron, Sankt Stephan) and the French ones (Courchevel, Megève, Barcelonnette, Mont-Dauphin), because the data used only cover north-west Italy. In the invented Valle Azzurra world every airport has the simple apron.

  1. Ask the tower for taxi: T, “request taxi”. The tower (or Ground) answers “taxi to holding point runway … via L, G” with the taxiways to follow and the QNH: read it back.
  2. Taxi slowly (below 15 knots, otherwise TAXI SLOWER appears): a little throttle, steer with Q/E, brake with B.
  3. Stop at the holding point, before the runway, and call: “holding point runway …, ready for departure”.
  4. If a taxiway reaches the threshold the tower answers “line up runway …, cleared for take-off”: enter the runway, line up and take off. If the taxiway joins the runway half way it answers “enter and backtrack runway …, line up, cleared for take-off”: enter the runway, taxi back along it to the threshold, turn around and take off.

After landing, as soon as you slow down, you get directions to the parking: at airports with real taxiways you are assigned a free stand with its number (at the five large airports, drawn with their real stands) or the apron, with the taxiways to follow (“taxi to stand 202 via H, E”). The tower also tells you on the radio, the map switches to the 0.5 NM scale and shows the route in magenta from where you are; on the ground follow the yellow line to the stop bar of the stand. Once you have stopped there (or on the apron) the flight is over and you can prepare the next one: the route to the runway will start from your stand. At night the taxiway and the apron have blue lights.

10. In flight: attitude, trim, turns

Outside view of the Cessna in a gentle turn over the hills of Valle Azzurra
Outside view in a gentle turn: the turn coordinator and the magenta trend on the compass show how fast it turns.

Attitude + power = performance. The nose sets the speed, the throttle decides whether you climb or descend. To stay level at 100 kt you need about 65% throttle with the nose on the horizon.

Flying at night

Choose Night (or Sunset) in the briefing under Time of day. At night the landscape is dark and you find your way by the lights:

Runway at night
Turin-Caselle at night: edge lights, PAPI, landing light
Turin at night
Turin at night from the cockpit
Sunset
The same flight at sunset

At night the instruments matter more than usual: watch attitude, altitude and the radio altimeter, and use the ILS to arrive lined up.

Weather

In the briefing, under Weather, choose the weather you want. None (calm weather) is the usual quiet weather: light wind and a few clouds. The other scenarios make the flight more realistic, but also harder:

Every time the wind, cloud base, temperature and QNH change a little; the New weather button in the briefing prepares another one of the same kind. The suggested runway is the one most into the wind.

The briefing shows the METAR of the departure airport, the report real pilots read, decoded. For example LIMF 211150Z 24015G25KT 4000 RA BKN020 12/10 Q1004 means: wind from 240° at 15 knots gusting 25, visibility 4000 m, rain, broken cloud at 2000 ft, temperature 12°, dew point 10°, QNH 1004 hPa. If the weather is below VFR minima (under 5 km visibility or cloud below 1500 ft) the briefing says so in red. In flight you can ask the tuned station for the weather: T → request weather.

What changes for the aircraft: higher up the wind gets stronger and veers; when it is hot the air is thinner, so the take-off run is longer and the climb slower; on a wet or snowy runway braking is weaker. Inside a cloud you see nothing: keep the wings level by watching the attitude indicator. In bad weather the other aircraft in the circuit stay on the ground.

11. Landing and PAPI

  1. Reach the final approach point (5 NM) at the altitude in the plan, lined up with the runway.
  2. Speed 65 knots, flaps 30° (F three times, below 85 kt).
  3. Descend at about 500 ft/min following the PAPI, the four lights on the left of the runway:
    • two white and two red = correct slope (3°);
    • or all white = you are too high;
    • or all red = you are too low: add power!
  4. A few metres above the ground close the throttle and flare gently: pull the stick to keep the nose slightly up and let the aircraft settle on the main wheels.
  5. On the ground brake with B or Space.

The game rates the touchdown by the vertical speed:

Vertical speed at touchdownRating
less than 120 ft/minButter! Perfect landing
120–250 ft/minGreat landing
250–450 ft/minGood landing
450–700 ft/minHard landing
more than about 700 ft/minLanding gear destroyed

The message also tells you how many metres past the threshold and from the centre line you touched down. The ideal point is about 300 m past the threshold.

Taking off again

Once you have stopped, the airport where you landed becomes the departure of the next flight: the flight plan is recalculated (if you had reached your destination, the nearest airport is suggested; change it with N or the DEST menu) and the radio reminds you to ask for take-off. Taxi to the start of the runway and ask for clearance with T. Fuel and position stay as they are; from then on R restarts from this airport.

12. Missions and logbook

In the briefing, under Mission, you can give the flight a goal. Each mission is worth 0 to 3 stars. A strip at the top centre shows the objective and the clock; the MISSION tab (Y) has all the details. R restarts the mission from the beginning.

Against the clock

Land at the destination chosen in the briefing within a time limit, worked out from the distance (cruise at about 95 knots, plus a few minutes for take-off and landing, and 4 more minutes if you start from the parking area). The clock starts at once and stops when the wheels touch the runway.

  • ★ you arrive in time;
  • ★★ and the landing is good: on the runway, under 450 ft/min;
  • ★★★ and at least a fifth of the time is left.

Tour

The short tour has 2 stops, the long tour 3, picked at random among nearby airports; at the end you fly home. The Another tour button in the briefing draws a new one. A stop counts when you touch its runway: you can stop or do a touch-and-go (full power as soon as you touch down), which saves time. The destination moves to the next stop by itself.

  • ★ tour completed;
  • ★★ and every landing good;
  • ★★★ and within the reference time.
Right column with the MISSION tab of a short tour: first stop done, second in progress, time and reference
The MISSION tab during a short tour, after the first stop.

Precision landing

You start on final for the arrival runway, as with Practise landing. At the first touchdown the game gives up to 100 points:

30vertical speed: full marks up to 100 ft/min, zero from 600
30touchdown point: within 30 m of the aiming point, abeam the PAPI (300 m past the threshold on long runways)
20centre line: within 1 m
20airspeed between 45 and 62 knots

★ from 40 points, ★★ from 65, ★★★ from 85. Off the runway the mission fails.

When the aircraft stops, the result window opens, with the details and a tip to improve. From there you can keep flying, try again (R), open the logbook or go back to the briefing.

Result window: mission complete with three stars and the score table
The result of a precision landing at Cuneo-Levaldigi.

The logbook

Like a real pilot's, the logbook fills itself in: each flight runs from take-off until you stop after landing (or until a crash). For every flight there are the date, departure and arrival airports, time, miles flown, landings with their vertical speed, time of day and any mission with its stars. At the top are the totals (flights, hours, landings, miles, softest landing, missions and stars) and the records: the best precision score and the best times. Open it from the LOGBOOK button, the briefing, the pause screen or the result window; it stays in your browser and can be cleared.

Logbook with totals, records and the list of flights
The logbook after a few days of flying.

13. Autopilot

Today's Cessna 172 with G1000 usually has the Garmin GFC 700 autopilot; the simulator's one is a simple version of it. Shift+A (or the AP button in the AP tab) engages it: from then on it holds the heading and the altitude you had, rounded to 100 ft. It only engages in flight.

The AP tab has the mode keys, as on the GFC 700 panel; the active mode is lit in green. Clicking a mode with the autopilot off also engages it:

With the autopilot engaged the stick keys no longer move the aircraft; they change the selected values:

A / Dselected heading −1° / +1° (hold to run). The aircraft turns towards it with at most 20° of bank
S / Wselected altitude +100 / −100 ft (like pulling or pushing the stick)
Shift+S / Wvertical speed +100 / −100 ft/min (below zero you descend); from ALT it switches to VS starting from 0
Shift+Hselected heading = current heading
Shift+Adisconnect the autopilot

At the top of the PFD the mode bar tells you what it is doing: AP engaged, HDG follows the selected heading (the cyan bug on the compass), ALT holds the altitude or VS 500 climbs or descends to the selected altitude (shown in cyan above the altitude tape), and ALTS means it will capture it by itself when it gets there.

The throttle is yours, as in the real 172. If in a climb the speed drops towards 65 knots, the autopilot lowers the nose so as not to lose more and MIN SPD appears: add power. If in a descent it goes above the maximum cruise speed, MAX SPD appears: reduce power.

The autopilot moves the elevator and, slowly, the trim: when you disconnect it the aircraft is already in balance. It disconnects by itself, with three falling tones, if you take the stick with the mouse or gamepad, in a stall or if the attitude goes out of limits.

AP tab: AP button on, HDG and VS modes, selected heading, altitude and vertical speed with buttons
The AP tab during an approach: APR and ALT lit, GS armed, CDI on LOC1.
PFD with the autopilot climbing: mode bar AP HDG VS 500 ALTS, selected altitude in cyan and the heading bug on the compass
Climbing to 6500 ft on autopilot: the mode bar at the top, the selected altitude above the tape and the heading bug on the compass.

Navigating with the autopilot: CDI, NAV and APR

As on the G1000, the CDI key (in the AP tab, or Shift+C) selects the navigation source: GPS, the magenta course of the flight plan, or NAV1, the tuned VOR or ILS (VOR1 or LOC1). On the PFD the deviation needle is magenta with GPS and green with NAV1; with GPS the box at the top shows the next waypoint, the desired track DTK and the distance, and the scale is 2 NM (ENR) or 1 NM on the final leg (TERM). Tuning NAV1 (V, L or the menu) switches the CDI to NAV1; turning it off switches back to GPS.

PFD with the autopilot in NAV on the GPS course: AP GPS ALT mode bar, magenta GPS ENR box with DTK and distance, magenta needle
NAV on the GPS course to the final approach fix F03: the magenta needle says the course is to the right, and the autopilot turns to intercept it.
PFD on an ILS approach with the autopilot: AP LOC ALT mode bar with GS armed, localizer needle and glide slope diamond at the top
APR to Cuneo-Levaldigi runway 03: LOC captured, GS armed (white) waiting for the glide slope to come down to the aircraft.

14. Navigating with a VOR

A VOR is a ground radio station that transmits in all directions. The receiver on board works out which radial you are on, that is, in which direction you are as seen from the station: on radial 090 you are east of the station. If the station has DME, you also know how many miles away you are.

  1. Tune it: press V (several times to move to the other stations in range) or choose from the NAV1 menu. The CRS course is set direct to the station.
  2. Choose the course with , and . (with Shift in steps of 10°).
  3. Read the needle: if it is on the right, the course is to your right. Turn 20–30° towards the needle to intercept it, then when the needle centres put the heading on the CRS course.
  4. TO / FROM: with TO the course leads you towards the station, with FROM away from it. When you fly over the station it changes from TO to FROM.
  5. With a crosswind, keep the nose a few degrees into the wind to stay on course.
Exercise: from Turin-Caselle tune TOP 114.50 and fly towards the station (TO). After passing over it set CRS 204 and follow radial 204 (FROM): it takes you to Cuneo-Levaldigi, about 25 NM further on, where you can switch to the runway 03 ILS with L.

Stations can only be received within a certain distance, and the higher you are the further they reach (the signal travels in a straight line, like light). If you see OUT OF RANGE, climb or get closer.

In the Piedmont world the VORs are the real ones, for example TOP Torino 114.50, CSL Caselle 116.75, VOG Voghera 115.50, SRN Saronno 113.70 and BLA Biella 116.10. One difference from reality: the simulator uses degrees referred to true north, while real VORs use magnetic north, which in Piedmont is about 3° further east.

15. ILS approach

The ILS guides you all the way to the runway with two radio beams:

  1. Press L to tune the ILS of the arrival runway; the frequency is also in the flight plan.
  2. Approach the extended runway centre line at an angle of about 30°, 2000–2500 ft above the field, towards the final approach point.
  3. When the LOC needle moves towards the centre, turn onto the runway course (CRS). From now on make small corrections of a few degrees.
  4. When the glide slope diamond comes down to the centre, set flaps and power to descend at about 400–500 ft/min at 65 kt.
  5. Diamond above the centre = you are low, descend less. Diamond below the centre = you are high, descend more.
  6. Over the threshold you will be at about 50 ft: look outside, flare and land.
In the simulator asphalt runways at least 1000 m long have an ILS on the ends where the 3° glide slope is clear of terrain (as for real ILS: among the mountains, for example at Aosta, there is none). Their frequencies are invented and do not match the real ones.

16. Radio communications with the tower

Communications are in English, with the standard international (ICAO) phraseology, as in real life. The tower speaks with a synthetic browser voice; you do not have to speak: press T, choose the sentence with 1…4 and the game says it with the pilot's voice. In the RADIO tab (T opens it by itself) every transmission stays written.

A typical flight

WhenWhoWhat is said
At the parking area (if you start there)Youask Ground (or the tower) for taxi: “… at the apron, request taxi”
Ground“taxi to holding point runway … via …”, QNH and, where there is a Ground, “at holding point contact … Tower” with the frequency; you read it back
At the holding pointYouon the tower frequency: “holding point runway …, ready for departure”; the tower answers “line up…” (or “enter and backtrack…” if the taxiway joins half way), “cleared for take-off”
On the runway, before leaving (runway start)Youask to depart: “… ready for departure”
Towerrunway, wind, QNH and “cleared for take-off”; you read it back
5 NM from the airportTower“leaving the control zone, frequency change approved”; you say goodbye
20 NM from the destinationYoucall the arrival tower: position, altitude, “inbound for landing”, or request the ILS
Towerstraight-in approach, traffic circuit or “cleared ILS approach”, with QNH; then “report final”
On finalYou“final runway …”
Towerwind and “cleared to land”; you read it back
After landingTower“vacate the runway”, “taxi to stand…” (stand and taxiways) and welcome

Other aircraft

Near the airports (not at Malpensa and Linate, where light aircraft do not fly circuits) there are also other light aircraft: one, or two where there is a tower. They fly the traffic circuit at 1000 feet (upwind, crosswind, downwind, base, final), touch the runway and take off again (“touch and go”). They have Italian callsigns, such as I-ABCD, and if COM1 is on the station's frequency you hear them on the radio with a third voice: they report “downwind” and “final” and the tower answers.

Another light aircraft on downwind over the houses near Caselle
Another aircraft on downwind at Caselle.

Tuning the radio (COM1)

Every airport has its own frequency, shown in the flight plan (COM line: departure and arrival) and in the COM1 menu of the RADIO tab. Before calling a station you must tune its frequency: from the COM1 menu or with the U key, which steps through the nearest stations. If you call on the wrong frequency nobody answers, as in real life, and the radio tells you which frequency you need. When you leave the control zone the tower also gives you the frequency of the arrival station: read it back and then set it.

If you do not want to think about frequencies, tick Automatic tuning: the game sets the right frequency when you call (you can still change it by hand). A MAYDAY is always answered, whatever the frequency, because in real life there is an emergency frequency (121.5) that is always monitored.

The transponder

The transponder replies to the controller's radar with a 4-digit code (digits 0 to 7 only) and, in ALT mode, with your altitude too. You find it in the RADIO tab (XPDR row), at the bottom right of the Cessna PFD and on the radio in the C42 cockpit.

How it works, in short

“Primary” radar only sees an echo, without knowing who you are. “Secondary” radar instead interrogates the transponder, which replies with its code (and altitude): so on the controller's screen your dot shows the code, the altitude and, with modern transponders, your callsign. The code is an octal number: each digit goes from 0 to 7, so there are 8 × 8 × 8 × 8 = 4096 combinations. That is why 8 and 9 cannot be typed.

ModeWhat it sendsWhen it is used
STBYnothing: it is on and warmed up, but does not replyat the parking area and on the ground, so the radar and other aircraft's anti-collision systems (TCAS) are not cluttered with echoes
ONthe code only (“mode A”)hardly ever: only if the controller asks you to stop sending altitude because it is wrong
ALTcode and altitude (“mode C”); “mode S” transponders, like those in the Cessna and the C42, also send the callsignin flight, always: select it before entering the runway for take-off
IDENTfor about 18 seconds your dot is highlighted on the radar, then it goes back to normal by itselfonly when the controller asks (“squawk ident”), to pick you out among the others

On a typical flight: STBY at the parking area and while taxiing, ALT when you enter the runway, the code the tower gives you while you are with it, back to 7000 when you leave the control zone, the arrival code when you call the destination tower, STBY after vacating the runway. (At some large airports, if the procedures say so, the transponder stays on while taxiing too, because there is a radar for the ground movements.)

Special codes, to know by heart:
  • 7000: visual flight (VFR) without an assigned code, in Italy and most of Europe (in the United States it is 1200).
  • 7700: emergency. The aircraft is immediately highlighted on every controller's radar. In the game it goes with MAYDAY (see Emergencies on the radio).
  • 7600: radio failure (you can no longer talk to the tower).
  • 7500: unlawful interference (hijacking). Never used for fun: in real life it raises the alarm.
When you change code, be careful not to pass through these numbers by mistake while typing. In the game there are only 7000, the codes assigned by towers and 7700.

If you take off or land without a clearance, the tower notices and tells you.

Emergencies on the radio

In flight, the last item of the radio menu (T) is always EMERGENCY: it opens the list of reasons. In real life there are two levels:

The call follows the real pattern: who you are calling, callsign, aircraft type, what is happening, what you intend to do, where you are, altitude, heading, persons on board. The station of the nearest airport always answers (even if COM1 is on another frequency): it gives you heading and distance, QNH and wind, priority (the other aircraft in the circuit keep clear of the runway) and alerts the rescue services. With MAYDAY it asks for transponder 7700, with PAN-PAN a new code. If, with the engine stopped, the field is too far to glide to, it tells you to land where you can: pick a long, clear meadow and land into the wind.

After landing the emergency vehicles (or the ambulance) come to you; if you landed off-field, they come to where you are. If the problem goes away, the menu has cancel to call off the emergency. The logbook marks the flight with MAYDAY or PAN-PAN. If the engine stops because the fuel has run out, the MAYDAY appears by itself at the top of the menu. The aircraft has no real failures: you choose the emergency yourself, to practise.

In the Piedmont world stations and frequencies are the real ones (from OurAirports): for example Torino Ground 121.705 and Torino Tower 118.500 at Caselle, Malpensa Tower 119.000, Cuneo Information 119.550, Bresso Radio 122.005. Towers give clearances; Information (AFIS) and Radio services only give information (runway in use, wind, traffic) and leave the decision to you. Where there is a Ground frequency, when starting from the parking area you ask Ground for taxi, and Ground hands you over to the tower at the holding point. The tuned frequency is shown at the top of the RADIO tab (COM1).

For airports without data (some small fields, and all those of Valle Azzurra) the station is simulated and marked as such in the COM1 menu. Procedures are simplified too: they resemble real ones but are not those published for each airport. The voice depends on the browser and the system: Windows already has English voices; if none is found, the transmissions are still written. With the AUDIO button off the radio does not speak.

17. Warnings and emergencies

WarningMeaningWhat to do
PULL UPYou are about to hit the ground while descendingPull up and apply full power
STALLThe wing is close to stalling (the horn sounds)Nose down, add power
OVERSPEEDAbove 163 ktReduce power, raise the nose gently
FLAP SPEEDFlaps extended above 85 ktSlow down or retract the flaps
OVER-GLoad above 3.8 gGentler manoeuvres
LOW FUELLess than 5 gallonsLand as soon as possible
ENGINE OUTOut of fuelGlide at 65 kt towards a field

Engine failure

Without fuel the engine stops and the propeller only turns in the airflow. Hold 65 knots at once, the best glide speed: descending at about 800 ft/min the Cessna covers about 2.5 km (1.4 NM) for every 1000 ft of height. Look for a runway or a field into the wind, and use flaps only when you are sure you will make it.

Crashes

You crash if you touch down faster than about 700 ft/min, end up in the water, hit the ground with a wing, the propeller or the fuselage, exceed about 183 kt, or exceed +5.7 / −2.3 g. Press R or Enter to start again.

18. Cessna 172 numbers

SpeedKnotsMeaning
Vso40stall with flaps 30°
Vs148stall without flaps
Vr55rotation (raise the nose on take-off)
Approach65final with flaps 30°; also best glide
Vy74best rate of climb
Vfe85maximum with flaps extended
Cruise100–110at 65–75% throttle
Vno129maximum in turbulent air
Vne163never exceed

Other data: 1000 kg with pilot and fuel, 11 m wingspan, 53 US gallons of usable fuel. The flight model (6 degrees of freedom) uses the aerodynamic coefficients of the real C172: you can read and change them in dati/c172.js.

If you want to know how it works: the site Fisica del volo (Physics of flight, in Italian) explains the theory behind the simulator for technical-school students: atmosphere, lift and drag, performance, propeller, stability, the 6-degree-of-freedom rigid body, numerical integration, VOR and ILS, the autopilot. With the formulas, this Cessna's numbers, interactive labs and the lines of code doing each calculation.

19. The Ikarus C42 microlight

The Ikarus C42 on the runway: pod-shaped cabin with large windows, high wing with V struts, tubular tail boom, spring landing gear
The Ikarus C42 on the runway at Turin-Caselle.

In the briefing, under Aircraft, you can choose the Ikarus C42 (Comco Ikarus, Germany) instead of the Cessna: a two-seat microlight widely used by flight schools. The game reproduces it as delivered: it only has what the real aircraft has.

C42 analogue panel: compass strip, airspeed indicator, altimeter, vertical speed indicator, digital tachometer, slip ball, oil temperature and pressure, cylinder head temperature
The analogue panel. Airspeed arcs: white = flaps (32–63 kt), green = normal (41–82), yellow = smooth air only (82–121), red line = 121. The small yellow triangle at 52 kt is the minimum approach speed.
View from the C42 cockpit: engine cowling, analogue panel, radio and transponder, windscreen posts
The cockpit view (C).

How to fly it (from the C42 owner's manual)

  1. Take-off: flaps 15° (F once), full throttle. The nose wheel lifts at about 26 knots: at 35 knots pull gently and the aircraft lifts off at about 38 knots. Full-throttle static rpm is about 5000.
  2. Climb at 60 knots with flaps 15° (about 700 ft/min). Between 150 and 200 ft retract the flaps (G).
  3. Cruise: 4500 rpm, about 83–88 knots. Maximum continuous is 5500 rpm: above it the tachometer turns yellow.
  4. Landing: on final at 55 knots with full flaps (40°, F twice). With more than 10 knots of crosswind use only 15° of flap and fly 58 knots.
  5. Engine failure: glide at 58 knots; the glide ratio is 11, so from 1000 ft you cover about 1.8 NM.
The C42 weighs less than half as much as the Cessna (450 kg): it feels wind and gusts much more and responds faster to the controls. The landing gear is lighter too: touch down at less than 600 ft/min.
SpeedKnotsMeaning
Vso32stall with 40° flaps
Vs36stall with 15° flaps
Vs141stall without flaps
Vr35rotation (raise the nose on take-off)
Vx48best angle of climb (15° flaps)
Approach55final with 40° flaps (minimum 52)
Vy60best rate of climb (15° flaps)
Vfe63maximum with flaps
VA82maximum in turbulence (end of the green arc)
Cruise83–904500 rpm
Vne121never exceed

Other data: 450 kg at take-off, 9.45 m wing (12.5 m²), 80 hp Rotax 912 engine (5800 rpm maximum for 5 minutes, 5500 continuous), 1.7 m three-blade propeller. The numbers come from the C42 owner's manual and can be read and changed in dati/c42.js.

20. Worlds and the editable map

The monuments

Seen from the cockpit, as they appear in the game.

Mole Antonelliana
Mole Antonelliana · Turin
Superga Basilica
Superga Basilica · on the Turin hill
Lingotto
Lingotto · with the rooftop track and the Bubble
Piedmont Region Tower
Piedmont Region Tower · 209 m
Intesa Sanpaolo Tower
Intesa Sanpaolo Tower · 166 m
Palace of Venaria
Palace of Venaria · simplified model
Stupinigi Hunting Lodge
Stupinigi Hunting Lodge · with the stag on the dome
Sacra di San Michele Abbey
Sacra di San Michele Abbey · on Mount Pirchiriano
Sanctuary of Vicoforte
Sanctuary of Vicoforte · the great elliptical dome
Basilica of San Gaudenzio
Basilica of San Gaudenzio · Novara, 121 m
Sanctuary of Oropa
Sanctuary of Oropa · Biella

Shortcuts to add to the page address: ?lang=en or ?lang=it choose the language; ?mappa=valle or ?mappa=piemonte choose the world; #salta skips the briefing, #finale starts on final, #vista=1 starts in the cockpit.